Difference between revisions of "Hunts"
From ISMuseum
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# At the end of the hunt period, delete the gift givers. (This can also be done by a script.) | # At the end of the hunt period, delete the gift givers. (This can also be done by a script.) | ||
− | Where to announce hunts | + | === Where to announce hunts === |
* [http://secondlife.com/destinations/events Second Life Featured Events] | * [http://secondlife.com/destinations/events Second Life Featured Events] | ||
* [http://slhunts.wordpress.com/ SL Hunts] | * [http://slhunts.wordpress.com/ SL Hunts] |
Revision as of 02:40, 5 November 2015
Protocol: Hunts
- Description
- How to plan and organize hunts.
- Rationale
- To provide a checklist of things to do to organize a hunt.
- Users
- Event organizers
Steps
- Decide:
- Where would the hunt objects be hidden?
- Who will create the hunt objects?
- When would the hunt start and how long will it be?
- How will the hints be given?
- A list of gifts and hints in a webpage?
- A hint (notecard/landmark/texture) to the next gift to be included in the previous gift? (Ideal for multi-sim hunts.)
- A list of gifts to look for in a notecard/texture with no hints? (Ideal for single-sim hunts.)
- Recruit people who will create the hunt gifts.
- Invite them to the group to be able to rez hunt objects.
- Create the prim that hunters will search for and distribute it to gift creators. Perms: Mod/Copy/x
- Use the "Sell" feature of the prim?
- Use a script to give inventory on touch?
- Give them a date when the gift givers must be rezzed.
- Test each of the gift givers and the hints as though you're a normal hunter.
- At a specific location (landing point?) or website, describe how the hunt would work and list the rules.
- Ask hunters to refrain from sharing exact locations of the gift givers. They are welcome to give additional hints though.
- At the end of the hunt period, delete the gift givers. (This can also be done by a script.)